Custom layout + stops on build errors

main
Ashelyn Dawn 3 years ago
parent a00786990a
commit ebac05f84d

@ -1,4 +1,5 @@
#!/bin/bash
set -e
mkdir -p out

@ -0,0 +1,9 @@
#pragma once
//Teal and Blue
#define RGB_MATRIX_STARTUP_HUE 127 // Default boot color
#define RGB_MATRIX_STARTUP_SPD 47 // Used to determine the color for the modifiers
#define RGB_MATRIX_STARTUP_VAL 80
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_REACTIVE

@ -1,4 +1,8 @@
#include QMK_KEYBOARD_H
#include "keymap.h"
#define _TL _TALI_LAYER
#define _T2 _TALI_LAYER2
#define _T3 _TALI_LAYER3
enum alt_keycodes {
U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
@ -11,29 +15,50 @@ enum alt_keycodes {
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_65_ansi_blocker(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
/*
[DEFAULT] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
*/
[_TYPING_LAYER] = LAYOUT_65_ansi_blocker(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PSCR, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT \
),
[1] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MUTE, \
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_END, \
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, \
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, DBG_TOG, _______, _______, _______, _______, KC_PGUP, KC_VOLD, \
[_FUNCTION_LAYER] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RCTL(KC_BSPC), KC_MUTE, \
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, TG(_TL), _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_DEL, \
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE, KC_VOLU, \
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, DBG_TOG, _______, _______, RCTL(KC_SLSH), _______, KC_PGUP, KC_VOLD, \
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END \
),
/*
[X] = LAYOUT(
[_TALI_LAYER] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MO(_T2), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_TALI_LAYER2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO(_T3), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_TALI_LAYER3] = LAYOUT(
TG(_TL), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
*/
};
#define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
@ -44,6 +69,24 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
switch (keycode) {
case KC_GESC:
if (record->event.pressed && MODS_CTRL) {
// Ctrl + ` hacks for VSCode
if (!MODS_SHIFT) {
SEND_STRING("`");
} else {
// Still let ctrl + shift + esc work for task manager
register_code(KC_LCTL);
register_code(KC_LSHIFT);
tap_code(KC_ESC);
unregister_code(KC_LCTL);
unregister_code(KC_LSHIFT);
}
return false;
}
return true;
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");

@ -0,0 +1,11 @@
#include QMK_KEYBOARD_H
// Note: check pregame keymap for layer color
enum layout_names {
_TYPING_LAYER=0,
_FUNCTION_LAYER,
_TALI_LAYER,
_TALI_LAYER2,
_TALI_LAYER3
};
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