Trans lighting layer

main
Ashelyn Dawn 2 years ago
parent a5f547f107
commit fe6a3888e8

@ -3,9 +3,9 @@ set -e
mkdir -p out
IMAGE=$(docker build -q .)
IMAGE=$(sudo docker build -q .)
docker run -it \
sudo docker run -it \
--mount type=bind,src=$(pwd)/out,dst=/out \
$IMAGE \
sh -c compile.sh

@ -2,6 +2,7 @@
#include "lighting.h"
#include "pomodoro.h"
#define _TR _TRANS_LAYER
#define _TL _TALI_LAYER
#define _T2 _TALI_LAYER2
#define _T3 _TALI_LAYER3
@ -58,6 +59,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, \
KC_LCTL, AD_WIND, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT \
),
[_TRANS_LAYER] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_TEAMS_LAYER] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AD_TEAM, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
@ -95,7 +103,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
[_FUNCTION2_LAYER] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, TG(_TR), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
MO(_F2), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, AD_MOUS, _______, _______, _______, _______, _______ \
@ -369,7 +377,7 @@ void rgb_matrix_indicators_user(void) {
static uint32_t wiggle_timer;
static bool wiggle_left;
if (g_suspend_state || disable_layer_color ||
if (disable_layer_color ||
rgb_matrix_get_flags() == LED_FLAG_NONE ||
rgb_matrix_get_flags() == LED_FLAG_UNDERGLOW) {
return;

@ -2,6 +2,10 @@
#include QMK_KEYBOARD_H
#define C_TRA1 {HSV_CYAN}
#define C_TRA2 {HSV_MAGENTA}
#define C_TRA3 {HSV_WHITE}
#define C_PRIM {HSV_PURPLE}
#define C_SECO {HSV_GOLD}
#define C_MODI {HSV_MAGENTA}
@ -16,6 +20,7 @@
enum layout_names {
_TYPING_LAYER=0,
_TRANS_LAYER,
_TEAMS_LAYER,
_GAME_LAYER,
_UNB_W_LAY,

@ -22,6 +22,20 @@ const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
C_PRIM, C_PRIM,
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM
},
[_TRANS_LAYER] = {
C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1,
C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2,
C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3, C_TRA3,
C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2,
C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1, C_TRA1,
//UnderGlow
C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2,
C_TRA2, C_TRA2,
C_TRA2, C_TRA2,
C_TRA2, C_TRA2,
C_TRA2, C_TRA2,
C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2, C_TRA2
},
[_TEAMS_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TALI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

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