#pragma once #include QMK_KEYBOARD_H #define C_TRA1 {HSV_CYAN} #define C_TRA2 {HSV_MAGENTA} #define C_TRA3 {HSV_WHITE} #define C_PRIM {HSV_PURPLE} #define C_SECO {HSV_GOLD} #define C_MODI {HSV_MAGENTA} #define C_TALI {HSV_RED} #define C_TAL2 {HSV_YELLOW} #define C_TAL3 {HSV_GREEN} #define C_RED {HSV_RED} #define C_GRN {HSV_GREEN} #define C_ORNG {HSV_ORANGE} enum layout_names { _TYPING_LAYER=0, _TRANS_LAYER, _TEAMS_LAYER, _GAME_LAYER, _UNB_W_LAY, _UNB_W_LAY_2, _SOLAR_ASH, _FUNCTION_LAYER, _FUNCTION2_LAYER, _WIN_LAYER, _TALI_LAYER, _TALI_LAYER2, _TALI_LAYER3, _POM_LAYER, _POM_LAYER2, }; extern bool g_suspend_state; bool disable_layer_color; bool enable_mouse_wiggle; void send_alt_code(int);