You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

706 lines
41 KiB
C

#include "keymap.h"
#define _TL _TALI_LAYER
#define _T2 _TALI_LAYER2
#define _T3 _TALI_LAYER3
#define _GL _GAME_LAYER
#define _FL _FUNCTION_LAYER
#define _UL _UNB_W_LAY
#define _U2 _UNB_W_LAY_2
#define _TT _TEAMS_LAYER
#define _PL _POM_LAYER
#define _P2 _POM_LAYER2
enum alt_keycodes {
U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
U_T_AGCR, //USB Toggle Automatic GCR control
DBG_TOG, //DEBUG Toggle On / Off
DBG_MTRX, //DEBUG Toggle Matrix Prints
DBG_KBD, //DEBUG Toggle Keyboard Prints
DBG_MOU, //DEBUG Toggle Mouse Prints
MD_BOOT, //Restart into bootloader after hold timeout
ALT_END
};
enum ashe_keycodes {
AD_WIND = ALT_END, // Special layer behavior
AD_UASH, // Æ: Upper-case ash
AD_LASH, // æ: Lower-case ash
AD_TEAM, // Teams push-to-talk macro
// Pomodoro
ADP_PAU, // Pause
ADP_NEW, // New
ADP_CCL, // Cancel
ADP_DEL, // Delete all
ADP_HID, // Show / Hide
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
[DEFAULT] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
*/
[_TYPING_LAYER] = LAYOUT_65_ansi_blocker(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_RCTL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, \
KC_LCTL, AD_WIND, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT \
),
[_TEAMS_LAYER] = LAYOUT_65_ansi_blocker(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AD_TEAM, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_GAME_LAYER] = LAYOUT_65_ansi_blocker(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, XXXXXXX, KC_LALT, _______, _______, _______, _______, _______, _______ \
),
[_UNB_W_LAY] = LAYOUT_65_ansi_blocker(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_Q, KC_E, _______, _______, _______, _______, _______, _______, \
XXXXXXX, KC_Q, _______, KC_E, _______, _______, KC_A, KC_S, KC_W, KC_D, _______, _______, KC_ESC, _______, \
_______, _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______, _______, _______, \
_______, XXXXXXX, TG(_U2), KC_F, TG(_U2), MO(_FL), _______, _______, _______ \
),
[_UNB_W_LAY_2] = LAYOUT_65_ansi_blocker(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, \
XXXXXXX, KC_Q, _______, KC_E, _______, _______, KC_F, KC_J, KC_K, KC_D, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, XXXXXXX, _______, _______, _______, XXXXXXX, _______, _______, _______ \
),
[_FUNCTION_LAYER] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RCTL(KC_BSPC), RALT(KC_PSCR), \
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, TG(_TL), _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_DEL, \
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, TG(_GL), TG(_UL), _______, _______, G(KC_L), _______, _______, RCTL(KC_ENT), KC_VOLU, \
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, DBG_TOG, _______, _______, RCTL(KC_SLSH), _______, KC_PGUP, KC_VOLD, \
KC_NLCK, _______, _______, KC_MEDIA_PLAY_PAUSE, _______, MO(_FL), RCTL(KC_LEFT), KC_PGDN, RCTL(KC_RGHT) \
),
[_WIN_LAYER] = LAYOUT_65_ansi_blocker(
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, TG(_TT), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, AD_UASH, AD_LASH, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, OSL(_PL), _______, _______, _______, _______, _______, _______ \
),
[_TALI_LAYER] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MO(_T2), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_TALI_LAYER2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO(_T3), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_TALI_LAYER3] = LAYOUT(
TG(_TL), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_POM_LAYER] = LAYOUT_65_ansi_blocker(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, OSL(_P2), ADP_CCL, ADP_HID, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, ADP_NEW, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_POM_LAYER2] = LAYOUT_65_ansi_blocker(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, ADP_DEL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
};
#ifdef _______
#undef _______
#define _______ {0, 0, 0}
const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
[_TYPING_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_PRIM, _______,
_______, _______, _______, _______, _______, _______, C_PRIM, C_PRIM, C_PRIM,
//UnderGlow
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM
},
[_TEAMS_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TALI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_PRIM, _______,
_______, _______, _______, _______, _______, _______, C_PRIM, C_PRIM, C_PRIM,
//UnderGlow
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM
},
[_FUNCTION_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, C_TALI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, C_SECO, C_SECO, _______, _______, _______, _______, _______, _______, _______,
_______, C_PRIM, _______, _______, _______, C_PRIM, _______, _______, _______, _______, _______, _______, C_MODI, _______,
_______, _______, _______, _______, _______, _______, C_MODI, C_MODI, C_MODI,
//UnderGlow
C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI,
C_MODI, C_MODI,
C_MODI, C_MODI,
C_MODI, C_MODI,
C_MODI, C_MODI,
C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI, C_MODI
},
[_WIN_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, C_TALI, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_PRIM, C_PRIM, C_PRIM, C_PRIM, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, C_PRIM, _______,
_______, _______, _______, _______, _______, _______, C_PRIM, C_PRIM, C_PRIM,
//UnderGlow
C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3
},
[_TALI_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow
C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI,
C_TALI, C_TALI,
C_TALI, C_TALI,
C_TALI, C_TALI,
C_TALI, C_TALI,
C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI, C_TALI
},
[_TALI_LAYER2] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow
C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2,
C_TAL2, C_TAL2,
C_TAL2, C_TAL2,
C_TAL2, C_TAL2,
C_TAL2, C_TAL2,
C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2, C_TAL2
},
[_TALI_LAYER3] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow
C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3,
C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3, C_TAL3
},
[_GAME_LAYER] = {
_______, C_MODI, C_MODI, C_SECO, C_SECO, C_PRIM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
C_PRIM, C_PRIM, C_SECO, C_PRIM, C_PRIM, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, C_SECO, C_SECO, C_SECO, C_PRIM, _______, _______, _______, _______, _______, _______, _______, _______, _______,
C_PRIM, C_PRIM, _______, C_PRIM, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, C_PRIM, _______, _______, _______, _______, _______,
//UnderGlow
C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO
},
[_UNB_W_LAY] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, C_MODI, C_MODI, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_PRIM, C_PRIM, C_PRIM, C_PRIM, _______, _______, C_TALI, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, C_TAL3, C_TAL3, C_TAL3, _______, _______, _______, _______,
//UnderGlow
C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO,
C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO, C_SECO
},
[_UNB_W_LAY_2] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_TAL2, C_PRIM, C_PRIM, C_TAL2, _______, _______, C_TALI, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, C_TALI, C_TAL3, C_TALI, _______, _______, _______, _______,
//UnderGlow
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM,
C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM, C_PRIM
},
[_POM_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, C_RED, C_RED, C_SECO, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, C_GRN, _______, _______, _______, _______, _______,
//UnderGlow
C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG
},
[_POM_LAYER2] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_RED, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow (67)
C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG,
C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG, C_ORNG
},
};
#undef _______
#define _______ KC_TRNS
#endif
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// Enable or disable debugging
debug_enable=false;
debug_matrix=false;
debug_keyboard=false;
//rgb_enabled_flag = true; // Initially, keyboard RGB is enabled. Change to false config.h initializes RGB disabled.
debug_enable=true;
};
void keyboard_post_init_user(void) {
rgb_matrix_enable();
}
#define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
#define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
#define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
static bool gui_disable_tap;
// Enable / disable WIN_LAYER
if (keycode == AD_WIND) {
if (record->event.pressed) {
key_timer = timer_read32();
gui_disable_tap = false;
layer_on(_WIN_LAYER);
} else {
layer_off(_WIN_LAYER);
if (!gui_disable_tap && timer_elapsed32(key_timer) < 500) {
tap_code(KC_LGUI);
}
}
return false;
}
// Special handling of transparent keys in win layer
if (IS_LAYER_ON(_WIN_LAYER)) {
gui_disable_tap = true;
const keypos_t key = record->event.key;
const uint16_t keymap_value = keymaps[_WIN_LAYER][key.row][key.col];
if (keymap_value == KC_TRNS) {
if(record->event.pressed) {
register_code(KC_LGUI);
tap_code(keycode);
unregister_code(KC_LGUI);
}
return false;
}
}
// Whenever not in Win layer, or win non-trans keys
switch (keycode) {
case KC_GESC:
if (record->event.pressed && MODS_CTRL) {
// Ctrl + ` hacks for VSCode
if (!MODS_SHIFT) {
SEND_STRING("`");
} else {
// Still let ctrl + shift + esc work for task manager
register_code(KC_LCTL);
register_code(KC_LSHIFT);
tap_code(KC_ESC);
unregister_code(KC_LCTL);
unregister_code(KC_LSHIFT);
}
return false;
}
return true;
case AD_UASH:
if(record->event.pressed) {
send_alt_code(198);
}
return false;
case AD_LASH:
if(record->event.pressed) {
send_alt_code(230);
}
return false;
// Toggle Teams mute
case AD_TEAM:
register_code(KC_LCTL);
register_code(KC_LSHIFT);
tap_code(KC_M);
unregister_code(KC_LCTL);
unregister_code(KC_LSHIFT);
return false;
// Pomodoro new, play / payse
case ADP_NEW:
if (!record->event.pressed) return false;
if (current_pom_state == RUNNING)
current_pom_state = PAUSED;
else if (current_pom_state == PAUSED)
current_pom_state = RUNNING;
else if (current_pom_state == STOPPED) {
current_pom_state = RUNNING;
pom_current_secs = 0;
pom_second_start = 0;
}
return false;
// Pomodoro cancel
case ADP_CCL:
if (!record->event.pressed) return false;
current_pom_state = STOPPED;
pom_current_secs = 0;
pom_second_start = 0;
return false;
// Pomodoro delete
case ADP_DEL:
if (!record->event.pressed) return false;
current_pom_state = STOPPED;
poms_completed = 0;
return false;
// Show / hide
case ADP_HID:
if (!record->event.pressed) return false;
pom_visible = !pom_visible;
return false;
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
return false;
}
default:
break; //Process all other keycodes normally
}
return true;
}
uint8_t hsv_buf[DRIVER_LED_TOTAL][4];
void hsv_matrix_set_color(int index, const uint8_t hsv_color[3]) {
if (index >= DRIVER_LED_TOTAL)
return;
hsv_buf[index][0] = hsv_color[0];
hsv_buf[index][1] = hsv_color[1];
hsv_buf[index][2] = hsv_color[2];
hsv_buf[index][3] = 1;
}
void write_hsv_matrix(void) {
for(int i = 0; i < DRIVER_LED_TOTAL; i++) {
if (!hsv_buf[i][3]) continue;
HSV hsv = {
.h = pgm_read_byte(&hsv_buf[i][0]),
.s = pgm_read_byte(&hsv_buf[i][1]),
.v = pgm_read_byte(&hsv_buf[i][2]),
};
RGB rgb = hsv_to_rgb(hsv);
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color(i, f * rgb.r, f * rgb.g, f * rgb.b);
hsv_buf[i][0] = 0;
hsv_buf[i][1] = 0;
hsv_buf[i][2] = 0;
hsv_buf[i][3] = 0;
}
}
void set_layer_color(int layer) {
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
if(ledmap[layer][i][0] || ledmap[layer][i][1] || ledmap[layer][i][2]) {
hsv_matrix_set_color(i, ledmap[layer][i]);
} else if (
layer == _GAME_LAYER ||
layer == _POM_LAYER ||
layer == _POM_LAYER2
) {
// Allow lights to be blanked
hsv_matrix_set_color(i, (uint8_t[3]) {0, 0, 0});
}
}
}
#define POM_CURRENT_INDEX 68
#define POM_LIGHT_COUNT 9
#define POM_COMPLETE_INDEX POM_CURRENT_INDEX + POM_LIGHT_COUNT + 1
#define POM_DURATION 1500 /* 25 * 60 */
void draw_pom(void) {
static bool blink_on;
static short last_pos;
const uint8_t complete_hsv[3] = {HSV_TEAL};
const uint8_t current_hsv[3] = {HSV_GOLDENROD};
const uint8_t hidden_hsv[3] = C_MODI;
// Clear row
if (pom_visible) {
if (current_pom_state != STOPPED) {
for(int i = POM_CURRENT_INDEX; i < POM_CURRENT_INDEX + POM_LIGHT_COUNT; i++)
hsv_matrix_set_color(i, (uint8_t[3]){0, 0, 0});
}
for(int i = POM_COMPLETE_INDEX; i < POM_COMPLETE_INDEX + 3; i++)
hsv_matrix_set_color(i, (uint8_t[3]){0, 0, 0});
}
// Draw completed
if (pom_visible) {
for(int i = POM_COMPLETE_INDEX; i < POM_COMPLETE_INDEX + poms_completed && i < POM_COMPLETE_INDEX + 3; i++ ) {
hsv_matrix_set_color(i, complete_hsv);
}
} else if (poms_completed > 0 && poms_completed <= 3) {
const short completed_position = POM_COMPLETE_INDEX + poms_completed - 1;
hsv_matrix_set_color(completed_position, hidden_hsv);
}
if (current_pom_state == STOPPED)
return;
const short current_pos = POM_CURRENT_INDEX + (short)((float)pom_current_secs / POM_DURATION * POM_LIGHT_COUNT);
if(last_pos != current_pos) {
last_pos = current_pos;
blink_on = true;
} else if (pom_second_start == 0) {
blink_on = !blink_on;
}
// Current solid
if (pom_visible) {
for(int i = POM_CURRENT_INDEX; i < current_pos; i++) {
hsv_matrix_set_color(i, current_hsv);
}
}
// Current blinking
if (blink_on) {
if (pom_visible) {
hsv_matrix_set_color(current_pos, current_hsv);
} else {
hsv_matrix_set_color(current_pos, hidden_hsv);
}
}
}
void count_pom(void) {
// Start ms counter
if(pom_second_start == 0)
pom_second_start = timer_read32();
// Check if second completed
if (timer_elapsed32(pom_second_start) > 1000) {
pom_second_start = 0;
pom_current_secs++;
}
// Check if pom completed
if (pom_current_secs >= POM_DURATION) {
poms_completed++;
current_pom_state = STOPPED;
pom_current_secs = 0;
pom_second_start = 0;
}
}
void rgb_matrix_indicators_user(void) {
if (g_suspend_state || disable_layer_color ||
rgb_matrix_get_flags() == LED_FLAG_NONE ||
rgb_matrix_get_flags() == LED_FLAG_UNDERGLOW) {
return;
}
set_layer_color(get_highest_layer(layer_state));
if(current_pom_state == RUNNING)
count_pom();
if(current_pom_state != STOPPED || poms_completed > 0){
draw_pom();
}
write_hsv_matrix();
}
const uint16_t NUMPAD_CODES[] = {
KC_KP_0,
KC_KP_1,
KC_KP_2,
KC_KP_3,
KC_KP_4,
KC_KP_5,
KC_KP_6,
KC_KP_7,
KC_KP_8,
KC_KP_9,
};
void send_alt_code(int code) {
bool numlock_enabled = host_keyboard_led_state().num_lock;
if (!numlock_enabled) {
register_code(KC_NUMLOCK);
unregister_code(KC_NUMLOCK);
}
short digit1 = code / 1000 % 10;
short digit2 = code / 100 % 10;
short digit3 = code / 10 % 10;
short digit4 = code % 10;
register_code(KC_LALT);
tap_code(NUMPAD_CODES[digit1]);
tap_code(NUMPAD_CODES[digit2]);
tap_code(NUMPAD_CODES[digit3]);
tap_code(NUMPAD_CODES[digit4]);
unregister_code(KC_LALT);
if (!numlock_enabled) {
register_code(KC_NUMLOCK);
unregister_code(KC_NUMLOCK);
}
}