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279 lines
18 KiB
C

#include "keymap.h"
#define _TL _TALI_LAYER
#define _T2 _TALI_LAYER2
#define _T3 _TALI_LAYER3
enum alt_keycodes {
U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
U_T_AGCR, //USB Toggle Automatic GCR control
DBG_TOG, //DEBUG Toggle On / Off
DBG_MTRX, //DEBUG Toggle Matrix Prints
DBG_KBD, //DEBUG Toggle Keyboard Prints
DBG_MOU, //DEBUG Toggle Mouse Prints
MD_BOOT, //Restart into bootloader after hold timeout
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
[DEFAULT] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_HOME,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
),
*/
[_TYPING_LAYER] = LAYOUT_65_ansi_blocker(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, RCTL_T(KC_PSCR), \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT \
),
[_FUNCTION_LAYER] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RCTL(KC_BSPC), KC_MUTE, \
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, TG(_TL), _______, U_T_AUTO,U_T_AGCR,_______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_DEL, \
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, RCTL(KC_ENT), KC_VOLU, \
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, DBG_TOG, _______, _______, RCTL(KC_SLSH), _______, KC_PGUP, KC_VOLD, \
_______, _______, _______, KC_MEDIA_PLAY_PAUSE, _______, _______, KC_HOME, KC_PGDN, KC_END \
),
[_TALI_LAYER] = LAYOUT(
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MO(_T2), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_TALI_LAYER2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MO(_T3), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_TALI_LAYER3] = LAYOUT(
TG(_TL), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};
#ifdef _______
#undef _______
#define _______ {0, 0, 0}
const uint8_t PROGMEM ledmap[][DRIVER_LED_TOTAL][3] = {
[_TYPING_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CORAL, _______,
_______, _______, _______, _______, _______, _______, CORAL, CORAL, CORAL,
//UnderGlow
CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL,
CORAL, CORAL,
CORAL, CORAL,
CORAL, CORAL,
CORAL, CORAL,
CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL, CORAL
},
[_FUNCTION_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CORAL, _______,
_______, _______, _______, _______, _______, _______, CORAL, CORAL, CORAL,
//UnderGlow
MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT,
MAGENT, MAGENT,
MAGENT, MAGENT,
MAGENT, MAGENT,
MAGENT, MAGENT,
MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT, MAGENT
},
[_TALI_LAYER] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow
RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED,
RED, RED,
RED, RED,
RED, RED,
RED, RED,
RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, RED
},
[_TALI_LAYER2] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow
YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW,
YELLOW, YELLOW,
YELLOW, YELLOW,
YELLOW, YELLOW,
YELLOW, YELLOW,
YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW, YELLOW
},
[_TALI_LAYER3] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______,
//UnderGlow
GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN,
GREEN, GREEN,
GREEN, GREEN,
GREEN, GREEN,
GREEN, GREEN,
GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN
},
};
#undef _______
#define _______ KC_TRNS
#endif
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
// Enable or disable debugging
debug_enable=false;
debug_matrix=false;
debug_keyboard=false;
//rgb_enabled_flag = true; // Initially, keyboard RGB is enabled. Change to false config.h initializes RGB disabled.
};
void keyboard_post_init_user(void) {
rgb_matrix_enable();
}
#define MODS_SHIFT (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
#define MODS_CTRL (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
#define MODS_ALT (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer;
switch (keycode) {
case KC_GESC:
if (record->event.pressed && MODS_CTRL) {
// Ctrl + ` hacks for VSCode
if (!MODS_SHIFT) {
SEND_STRING("`");
} else {
// Still let ctrl + shift + esc work for task manager
register_code(KC_LCTL);
register_code(KC_LSHIFT);
tap_code(KC_ESC);
unregister_code(KC_LCTL);
unregister_code(KC_LSHIFT);
}
return false;
}
return true;
case U_T_AUTO:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
}
return false;
case U_T_AGCR:
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
}
return false;
case DBG_TOG:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
}
return false;
case DBG_MTRX:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
}
return false;
case DBG_KBD:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
}
return false;
case DBG_MOU:
if (record->event.pressed) {
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
}
return false;
case MD_BOOT:
if (record->event.pressed) {
key_timer = timer_read32();
} else {
if (timer_elapsed32(key_timer) >= 500) {
reset_keyboard();
}
}
return false;
case RGB_TOG:
if (record->event.pressed) {
switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(0, 0, 0);
}
break;
case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom();
}
break;
default: {
rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom();
}
break;
}
return false;
}
default:
return true; //Process all other keycodes normally
}
}
void set_layer_color(int layer) {
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
HSV hsv = {
.h = pgm_read_byte(&ledmap[layer][i][0]),
.s = pgm_read_byte(&ledmap[layer][i][1]),
.v = pgm_read_byte(&ledmap[layer][i][2]),
};
if (hsv.h || hsv.s || hsv.v) {
RGB rgb = hsv_to_rgb(hsv);
float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
rgb_matrix_set_color(i, f * rgb.r, f * rgb.g, f * rgb.b);
} else if (layer == 1) {
// Only deactivate non-defined key LEDs at layers other than FN. Because at FN we have RGB adjustments and need to see them live.
// If the values are all false then it's a transparent key and deactivate LED at this layer
// rgb_matrix_set_color(i, 0, 0, 0);
}
}
}
void rgb_matrix_indicators_user(void) {
if (g_suspend_state || disable_layer_color ||
rgb_matrix_get_flags() == LED_FLAG_NONE ||
rgb_matrix_get_flags() == LED_FLAG_UNDERGLOW) {
return;
}
set_layer_color(get_highest_layer(layer_state));
}