diff --git a/posts/2023-07-31_wasm-game-of-life-1.md b/posts/2023-07-31_wasm-game-of-life-1.md
index 3136876..f5a389d 100644
--- a/posts/2023-07-31_wasm-game-of-life-1.md
+++ b/posts/2023-07-31_wasm-game-of-life-1.md
@@ -6,19 +6,20 @@ wasm: wasm-life-1/game.wat
---
Lately in doing research on WebAssembly I've been looking around for examples
-of things implemented in it, and I've come across several blog posts based on
-the fantastic *Rust And WebAssembly* tutorial for
-[Conway's Game of Life](https://rustwasm.github.io/docs/book/game-of-life/introduction.html).
+of things implemented in it. In this search I've come across several blog
+posts that claim to be Conway's Game of Life in WebAssembly, but upon opening them,
+I find they are actually just Rust!
-And I mean no shade towards the folks who wrote those, but I feel it's mildly
-disingenuous to say that those are "Conway's Game of Life in WebAssembly" when
-the actual game code was written entirely in Rust. In those sorts of projects
-WebAssembly is really no more than a compilation target, not actually the
-language used!
+Now I mean no shade towards Rust or those posts (and if that's what you're
+curious about doing, I recommend the fantastic [Conway's Game of Life](https://rustwasm.github.io/docs/book/game-of-life/introduction.html)
+guide from *Rust and WebAssembly*) but around here I take pride in being
+accurate to the point of pedantry. Rust is very much not WebAssembly, and
+despite how much we front-end developers may get them conflated in our heads,
+this feels like a distinction worth making!
So of course I knew what I had to do . . .
-Welcome to Conway's Game of Life, *actually implemented* in WebAssembly:
+Welcome to Conway's Game of Life, ***actually implemented in WebAssembly:***