diff --git a/posts/2023-07-31_wasm-game-of-life-1.md b/posts/2023-07-31_wasm-game-of-life-1.md
index 175d4eb..4d5ee0d 100644
--- a/posts/2023-07-31_wasm-game-of-life-1.md
+++ b/posts/2023-07-31_wasm-game-of-life-1.md
@@ -6,20 +6,22 @@ wasm: wasm-life-1/game.wat
unlisted: true
---
-Lately in doing research on WebAssembly I've been lookig around for examples
+Lately in doing research on WebAssembly I've been looking around for examples
of things implemented in it, and I've come across several blog posts based on
the fantastic *Rust And WebAssembly* tutorial for
[Conway's Game of Life](https://rustwasm.github.io/docs/book/game-of-life/introduction.html).
And I mean no shade towards the folks who wrote those, but I feel it's mildly
disingenuous to say that those are "Conway's Game of Life in WebAssembly" when
-the actual game code was written entirely in Rust. WebAssembly is in that case
-really no more than a compilation target, not actually the language used.
+the actual game code was written entirely in Rust. In those sorts of projects
+WebAssembly is really no more than a compilation target, not actually the
+language used!
So of course I knew what I had to do . . .
Welcome to Conway's Game of Life, *actually implemented* in WebAssembly:
+