Rename commons to comms

main
Ashelyn Dawn 4 years ago
parent a48b037094
commit ab1410cd88

@ -30,7 +30,7 @@ export default function Map() {
<Floor name="upper" currentSelected={currentFloor} setCurrentFloor={setFloor}>
<Room name="bridge" top={15} left={25} width={20} height={15} currentSelected={roomName} setSelected={setRoom}/>
<Room name="commons" top={35} left={25} width={20} height={30} currentSelected={roomName} setSelected={setRoom}/>
<Room name="comms" top={35} left={25} width={20} height={30} currentSelected={roomName} setSelected={setRoom}/>
<Room name="cabin" top={35} left={50} width={10} height={20} currentSelected={roomName} setSelected={setRoom}/>
<Room name="bathroom" top={60} left={50} width={10} height={10} currentSelected={roomName} setSelected={setRoom}/>
<Room name="medbay" top={35} left={10} width={10} height={20} currentSelected={roomName} setSelected={setRoom}/>

@ -20,7 +20,7 @@ const setItemLastLoc = () => game.findObjectsInRoom(game.getCurrentRoom()!.name)
rules.onGameStart(setItemLastLoc)
rules.onAfterCommand(setItemLastLoc)
game.addItem('block', 'A boring wooden block', 'commons')
game.addItem('block', 'A boring wooden block', 'comms')
game.saveDraft()

@ -14,7 +14,7 @@ A barren metal bowl sits below a cracked mirror and above a small cupboard.
`)
// TODO: Room descriptions
game.addRoom('commons', 'Common Room', `// TODO`)
game.addRoom('comms', 'Comms Room', `// TODO`)
game.addRoom('bridge', 'Bridge', `// TODO`)
game.addRoom('medbay', 'Medical Bay', `// TODO`)
game.addRoom('stairupper', 'Upper Stairwell', `// TODO`)
@ -25,9 +25,9 @@ game.addRoom('docking', 'Docking Bay', `// TODO`)
// Regular hallways
game.setNeighbor('cabin', 'aft', 'bathroom')
game.setNeighbor('cabin', 'port', 'commons')
game.setNeighbor('commons', 'port', 'medbay')
game.setNeighbor('commons', 'fore', 'bridge')
game.setNeighbor('cabin', 'port', 'comms')
game.setNeighbor('comms', 'port', 'medbay')
game.setNeighbor('comms', 'fore', 'bridge')
game.setNeighbor('medbay', 'aft', 'stairupper')
game.setNeighbor('stairupper', 'down', 'stairlower')
game.setNeighbor('stairlower', 'fore', 'mainframe')

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