Fix warnings

main
Ashelyn Dawn 4 years ago
parent 717446b25e
commit ec313b709a

@ -13,8 +13,9 @@ export default function(parser : Parser, rules : RulesEngine, game : Game) {
const current = game.getCurrentRoom()
const lookingAtName = current?.neighbors.get(direction.name)
if(!lookingAtName)
game.say(`There is nothing to the ${direction.name}`)
throw new Error(`There is nothing to the ${direction.name}`)
let lookingAt = game.findObjectByName(lookingAtName!, ObjectType.Room)
|| game.findObjectByName(lookingAtName!, ObjectType.Door)

@ -1,7 +1,7 @@
import Parser from "../Parser";
import RulesEngine from "../RulesEngine";
import Game from "../Game";
import { Direction, ObjectType, Door } from "../types/GameState";
import { ObjectType, Door } from "../types/GameState";
import { Draft } from "immer";
export default function(parser : Parser, rules : RulesEngine, game : Game) {

@ -1,7 +1,7 @@
import Parser from "../Parser";
import RulesEngine from "../RulesEngine";
import Game from "../Game";
import { Direction, ObjectType, Door, Item } from "../types/GameState";
import { Item } from "../types/GameState";
import { Draft } from "immer";
export default function(parser : Parser, rules : RulesEngine, game : Game) {

@ -1,7 +1,7 @@
import Parser from "../Parser";
import RulesEngine from "../RulesEngine";
import Game from "../Game";
import { Direction, ObjectType, Door, Item } from "../types/GameState";
import { Door, Item } from "../types/GameState";
import { Draft } from "immer";
export default function(parser : Parser, rules : RulesEngine, game : Game) {

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