diff --git a/posts/07_29_2022-on-communities-and-trust.html b/posts/07_29_2022-on-communities-and-trust.html index ac1cc6a..14f1134 100644 --- a/posts/07_29_2022-on-communities-and-trust.html +++ b/posts/07_29_2022-on-communities-and-trust.html @@ -61,6 +61,8 @@ and come to the conclusion "clearly there is need for these features, let's reduce the need for mods by implementing those features". But instead the VRChat team decided to actively make their game worse for those people instead. + Disabling comments on Steam further indicates that they knew this would + be disliked by the community ahead of time, but chose to do it anyways.

@@ -82,6 +84,15 @@ how their priorities would affect large portions of their community.

+

+ Social games grow and shrink with their communities. Regardless of technical + decisions, updates, or anything else, if large portions of the community + leave or can no longer join, then VRChat will no longer be the same game + (and it will be worse for it). With the latest changes and how they've + handled the community response, I just can't convince myself that the team remembers + this. +

+

In that regard, I feel that even more than the actual removal of features they have violated our trust - and unless this newfound responsiveness to